
#pragma once

#include "Controller.h"
#include "GameState.h"


namespace cgGame
{
	class CControllerHunter : public CController
	{
	public:
		CControllerHunter();
		virtual ~CControllerHunter();

		//virtual CAction CalcAction();
		virtual void CalcAction(float timeDelta);

		void HandleInput(cgVector2D& destPos);


	private:
		CGameState*		m_pGameSpate;

		//float			m_fireTime;
		//float			m_fireTimeInterval;
		bool			m_isSpaceKeyUp;

	};
}